Career Profile

Experienced programmer with a track record of developing high-quality medium to large-scale games, highly scalable server applications, and CI/CD to test and deliver builds. As a team leader, I helped many engineering teams achieve their goals by following best practices.

An author of a well-received book on Unity game programming published by Packet, an invited speaker at many universities, and a blogger about game development since 2009.

  • Extensive programming experience writing C# and C/C++ in medium to large-scale projects.

  • AWS Certified Developer with years of experience developing highly scalable applications.

  • Game programming expertise using Unity, Unreal, and many other proprietary engines.

  • Knowledge of debugging and optimizing code in both client and server applications.

  • Strong analytical, problem-solving, communication, and leadership skills across various disciplines.


Postgraduate in Game Design and Programming

2009 - 2010
Centro Universitario Senac, Sao Paulo, Brazil

BSc in Computer Science

2005 - 2008
Universidade Sao Judas Tadeu, Sao Paulo, Brazil


Senior Client Services Architect

2020 - Present (Full-time)
Ubisoft, London, United Kingdom
  • Develop and maintain C/C++ and C# modules used by all the mobile games live and in development, with support for different engines such as Unity, Unreal, and internal engines.

  • Lead the team responsible for sharing reusable technologies across all mobile studios and ensuring best practices in mobile development.

  • Review and optimize mobile games to increase the supported devices pool.

  • Help teams with expertise in Android and iOS environments, development, and debugging to achieve their technical KPIs.

  • Manage a CI/CD system to test and publish the modules developed by the team.

Lead Software Engineer

2016 - 2020 (Full-time)
Aquiris, Porto Alegre, Brazil
  • Worked on projects from conception to live operation, developing systems and adding features to the game, using C# and Unity.

  • Managed the client team with more than ten engineers with different skill levels to ensure the best practices and solutions, as well as mentoring junior programmers.

  • Was responsible for the game optimization and the technical KPIs to make sure the project was healthy and with low technical debt.

  • Developed the CI/CD system to build, run automated tests, and publish the game builds, as well as helped the server team to test and optimize the backend on AWS.

Technical Lead

2015 - 2016 (Contract)
Addictive Ads, Vancouver, Canada (Remote)
  • Designed from scratch an advertising system for mobile platforms creating a highly scalable infrastructure on AWS using different services to achieve the best architecture.

  • Developed a high-performance backend service using Node and many AWS services to reduce bandwidth and processing time while keeping the overall cost under budget.

  • Created SDKs for Android, iOS, and Unity, as well as test and sample projects to help developers integrate the SDK into their games and apps.

  • Helped to hire a team to further develop the frontend, backend, infrastructure, and SDKs.

  • As the team lead, guided the engineering team to achieve the product owner needs and KPIs to ensure a cost-effective product.

Senior Software Engineer

2014 - 2015 (Contract)
2Mundos, Sao Paulo, Brazil
  • Developed mobile and web games and apps for clients using Unity, as well as the backend and database for online features such as turn-based multiplayer, content download, and social features.

  • As the team lead, helped the engineering team to develop the best solutions within the client’s budget and timelines.

Senior Software Engineer

2013 - 2014 (Full-time)
RevMob, Sao Paulo, Brazil
  • Developed and maintained the mobile advertising SDKs for Android and iOS, as well as the plugins and wrappers for Unity, Cocos2D, and other popular engines and frameworks.

  • Helped developers use the SDKs by fixing issues, adding new features, and providing updated documentation and samples to demonstrate best practices.

Software Engineer

2011 - 2013 (Full-time)
Electronic Arts, Sao Paulo, Brazil
  • Developed high quality games for Android and iOS platforms using C/C++ and internal frameworks and tools.

  • Worked on graphic and performance optimizations to ensure that the games would run smoothly on many mobile devices.

  • As the team lead, organize the team tasks and objects and help them to complete new features and bug fixes within the timeline.

Software Engineer

2010 - 2011 (Full-time)
Glu Mobile, Sao Paulo, Brazil
  • Worked on porting J2ME games to be compatible with different feature phone devices, being in accordance with mobile carrier requests from all over the world.

  • Converted many J2ME games from J2ME to run on Android devices using internal frameworks and tools.


AWS Certified Developer - Associate

2023 - 2026
Amazon Web Services (DVA-C02)

Earners of this certification have a comprehensive understanding of application life-cycle management. They demonstrated proficiency in writing applications with AWS service APIs, AWS CLI, and SDKs; using containers; and deploying with a CI/CD pipeline. Badge owners are able to develop, deploy, and debug cloud-based applications that follow AWS best practices.


Below is a list of all game projects that I have been privileged to develop, maintain, expand, or integrate custom services and libraries.

Rainbow Six Mobile - Ubisoft, 2023. Android and iOS.
Rocksmith+ - Ubisoft, 2022. Android and iOS.
Tom Clancy's Elite Squad - Ubisoft, 2021. Android and iOS.
Hungry Shark World - Ubisoft, 2020. Android and iOS.
Looney Tunes World of Mayhem - Aquiris (and Scopely), 2018. Android and iOS.
English as Foreign Language - 2Mundos, 2015. Android and iOS.
Duelo Veja - 2Mundos, 2014. Android, iOS and Web.
Quem Sabe, Sabe! - Flux Game Studio, 2013. iOS.
Combo Nuts - Aplay Studios, 2013. Android and iOS.
Scrabble - Electronic Arts, 2013. Android and iOS.
Tetris - Electronic Arts, 2012. Android and iOS.
FIFA 12 - Electronic Arts, 2012. Android and iOS.
Connect 4 - Electronic Arts, 2011. Android.
Worms - Electronic Arts, 2011. Android.
Need for Speed Shift - Electronic Arts, 2011. Android.
Bejeweled 2 - Electronic Arts, 2011. Android.
Who Wants to be a Millionaire? - Glu Mobile, 2011. Android.
Family Feud - Glu Mobile, 2010. Feature Phones (J2ME).
Family Guy Time Warped - Glu Mobile, 2010. Feature Phones (J2ME).
Call of Duty Back Ops - Glu Mobile, 2010. Feature Phones (J2ME).
Paperboy Special Delivery - Glu Mobile, 2010. Feature Phones (J2ME).

OSS Contributions

Here you can find my most relevant contributions to a few Open Source Software projects.

libfvad - Voice activity detection (VAD) library, based on WebRTC's VAD engine.
Premake - Premake is a command line utility which reads a scripted definition of a software project.
Premake Android Studio - Premake module for Android Studio and gradle build.
Sharpmake - Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.


  • Creating an RTS Game in Unity 2023
  • Packt Publishing, October 2023
    About the book: Creating a successful real-time strategy game is tough due to intricate mechanics and balancing different elements. 'Creating an RTS Game in Unity 2023' guides you through installing Unity, building a 3D project, and designing a level editor for map customization. Learn to implement core systems like battles, unit spawning, AI, and more using C#. Master professional RTS game development by leveraging industry best practices and Unity's latest features.

    Skills & Proficiency