Portfolio

Video games that I helped developing or maintaining in my career as a game programmer

Tom Clancy's Elite Squad

Ubisoft

Hungry Shark World

Ubisoft

Looney Tunes World of Mayhem

Aquiris Game Studio

English as Foreign Language

2Mundos

Duelo Veja

2Mundos

Quem Sabe, Sabe!

Flux Game Studio

Combo Nuts

Aplay Studios

Scrabble

Electronic Arts

Tetris

Electronic Arts

FIFA 12

Electronic Arts

Connect 4

Electronic Arts

Worms

Electronic Arts

Need for Speed Shift

Electronic Arts

Bejeweled 2

Electronic Arts

Who Wants to be a Millionaire?

Glu Mobile

Family Feud

Glu Mobile

Family Guy Time Warped

Glu Mobile

Call of Duty Black Ops

Glu Mobile

Paperboy Special Delivery

Glu Mobile

About Me

The timeline of my career in the games industry

  • 2020-Present

    Ubisoft

    London, United Kingdom

    Reusable technology development for mobile games using Unity, Unreal and other game engines.

  • 2016-2020

    Aquiris Game Studios

    Porto Alegre, Brazil

    Game development using Unity and native plugin development for Android and iOS. Gameplay, systems, backend, UI, plugins and SDK integration. Memory loading times and FPS optimization.

  • 2014-2015

    2Mundos

    Sao Paulo, Brazil

    Game development using Unity and REST backend development using PHP and MongoDB for games and apps.

  • 2011-2013

    Electronic Arts

    Sao Paulo, Brazil

    Game development for Android using C/C++ and in internal framework. Memory loading times and FPS optimization.

  • 2010-2011

    Glu Mobile

    Sao Paulo, Brazil

    Porting feature phone games using J2ME and Android java, using an internal framework. Memory loading times and FPS optimization.