Scrabble is a famous table game published by Hasbro worldwide. This game was developed by EA Montreal with some help of our studio for the core game interface and the Android targets. This was my second project as the Lead Software Engineer for LATAM team.

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FIFA 12 was an important turning point for my career, because during this project I leveled up to Lead Software Engineer of the LATAM team. This game was developed by EA Romenia for iOS devices, and after the release we started the Android version, with big problems to solve in order to run this game in many devices as possible and keep the EA quality standard.

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Tetris is one of the most famous games of all time, and I was very happy when this project came to our team. This new version was developed using the EAMT, an internal framework built for mobile development. The core game and the iOS version was developed by EA Montreal, and our studio helped with the Android version.

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The Bejeweled 2 was developed by PopCap Games, using its Sexy Framework (yes, that's the framework name). The porting for mobile devices was done by Electronic Arts Mobile using the Airplay SDK (now known as Marmalade SDK) as a layer for the mobile versions. This was my first project at EA, and our goal was to remove both Airplay SDK and the Sexy Framework and replace by the new Electronic Arts Mobile Technology (EAMT) framework.

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One of the coolest games that I had the opportunity to work. This title was released with the PC and consoles version.

Review on Pocket Gamer

This was my first project at Glu, a remake of a classic video game!

Review on Pocket Gamer

A great platform game with characters from the famous TV serie Family Guy.

Review on Pocket Gamer

This was the 2011 edition of the question game based on the TV show with the same name.

Review on Pocket Gamer

Another popular TV show that has its game version.

Review on Pocket Gamer

An addict combo game developed with the Unity game engine. This game was finalist in the brazilian contest 'Independent Games Festival of SBGames' and got featured on 'Unite Brazil'.

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Mobile version of the TV game show called Quem Sabe, Sabe, presented by TV Cultura. This social game was released for iOS and I worked on both frontend (Flash) and backend (PHP) in this project.

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This was a demo project developed for the University of Sao Paulo to test if it's possible to demonstrate some medical procedures for the students through games. This tech demo was developed using the Unity game engine.

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First place in the hackathon that happened during the Women Techmakers event in Google Sao Paulo with 4Fun, an app for book suggestions based on the user social network profile, developed with Corona SDK for Android and iOS.

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All winner teams from Brazil, Argentina, Colombia and Mexico, together in the Silicon Valley! That was the prize for the Google Developer Bus 2013.

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First place in the hackathon hosted by Google in Sao Paulo with the project PowerUp for Android, an app for gym members with gamefication elements.

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